VRC Pro Column – 3DS support
This month’ VRC Pro Column is all about suspension dynamics and E-sports. In August VRC Pro released an update on the physics engine with 3DS support. 3DS stands for 3 Dimensional Suspension (geometry and physics) and thought VRC Pro was all 3D already some things have changed. The chassis of a car is defined by its geometry and physical properties. The geometry describes the suspension layout, the wheelbase and track width, centre of gravity, positions of shocks and anti-roll bars and many more. The physical properties describe how heavy the chassis is, the inertias of the whole drive train and wheels, and in fact of the complete chassis, yaw moment for rotation, pitch for forward rotation and roll for rotation around the centre line of the chassis. The geometry and physical properties combined determines how the car handles. With all this information the physics engines calculates several hundred times per second what forces are generated in the suspension and how much grip each of the tyres produces.
Click here to continue reading